HAKKıNDA C# ISTRUCTURALEQUATABLE NERELERDE KULLANıLıYOR

Hakkında C# IStructuralEquatable nerelerde kullanılıyor

Hakkında C# IStructuralEquatable nerelerde kullanılıyor

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Keep in mind that for this interface to work correctly, the types within the collection or structure must also implement IStructuralEquatable or provide their own structural equality logic.

In certain scenarios (such kakım using the value type kakım a key in a dictionary) it birey murder performance in one foul swoop.

If you want to implement IEquatable in a class hierarchy you yaşama use the following pattern. It prevents derived (including sibling) classes from being equal.

Do not fear because if you simply implement IEquatable the dictionary will use the strongly typed version! The birçok thing is that we kind of actually already did this! So now we just have to do this:

Although I think the gains from hamiş boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also has some performance benefits.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to not trigger new events unless a value changed a whole new world opened up to me.

So, I am apparently wrong kakım unequal objects may have equal hash codes. But isn't GetHashCode returning a somewhat randomly distributed set of values a requirement?

When an implementer overrides the virtual Equals method in a struct, the purpose is to provide a more efficient means of performing the value equality check and optionally to base the comparison on some subset of the struct's field or properties.

Fantasy TV series with a male protagonist who uses a bow and arrows and katışıksız a hawk/falcon/eagle type bird companion

When working with collections or structures where the order of elements matters, and you want to compare their structures, IStructuralEquatable kişi be useful.

Fakat, fruits1 ve fruits3 dizileri aynı elemanlara farklı sıralarda mevla evetğundan, CompareTo metodu farklı bir değer C# IStructuralEquatable Kullanımı döndürür ve bu dizilerin yapısal olarak hemayar olmadığını belirtir.

The example on MSDN gives part of the answer here; it seems to be useful for heterogeneous equality, rather than homogeneous equality - i.e. for testing whether two objects (/values) of potentially different types

Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.

While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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